Lore

The Known World

From the northern mountains of Khazmar to the coral shores of the Singing Isles β€” the kingdoms of the known world, as understood by those who dare travel them.

World Map β€” The Known Lands  Β·  Click a location to learn more

World Map

Caldria

Kingdom

Capital: Valcrest

The heart of the known world - a prosperous kingdom of coastal trade cities, rolling farmlands, and ancient stone roads. Caldria's navy dominates the Azure Sea, and its merchants are found in every port. The party begins their story in Lumendal, one of Caldria's most vibrant cities.

Notable

  • β—† Lumendal - bustling coastal trade city
  • β—† Valcrest - the capital
  • β—† Azure Sea coastline

Thessalar

Eastern Kingdom

Capital: Thessen

The eastern kingdom sits beyond the great plains, separated from Caldria by ancient borders and older grudges. Thessalar is known for its scholars, its fortress cities, and a culture that prizes knowledge and discipline above all else.

Notable

  • β—† Thessen - the dark capital
  • β—† Eastern plains
  • β—† Fortress cities
  • β—† Ancient archives

Khazmar

Dwarven Hold

Capital: The Deep Halls

Deep in the northern mountains, Khazmar is the greatest dwarven stronghold in the known world. Its miners dig deeper than any human dare, its smiths forge steel that outlasts dynasties, and its people hold grudges across generations with the same care they hold gold.

Notable

  • β—† The northern mountains
  • β—† Deep iron mines
  • β—† Master smithcraft

Thornwood

Southern Forest Nation

The southern forests are so dense and old that even cartographers disagree on what lies within. Thornwood is less a kingdom and more a pact - between its people and the trees, between the druids and the deep places that don't appear on any map.

Notable

  • β—† Ancient forests
  • β—† Druidic circles
  • β—† Hidden settlements

The Singing Isles

Island Nation

A scattered archipelago of coral and salt, where the wind carries music from the reefs and the tides answer questions the land cannot. The Singing Isles breed sailors, diviners, and dreamers. It is home to Keiki Mautaluk, whose father still watches the horizon from its shores.

Notable

  • β—† Coral archipelago
  • β—† Azure Sea trade routes
  • β—† Home of Keiki Mautaluk

Sundral

Eastern Desert Nation

Where the eastern lands give way to endless dunes, Sundral rises from the heat. A land of spice caravans, hidden oases, and cities built to outlast the sun. Sundral traders are respected everywhere - and feared a little, too.

Notable

  • β—† Vast desert expanse
  • β—† Spice trade routes
  • β—† Oasis cities

The Azure Sea

At the heart of the known world lies the Azure Sea β€” a vast body of water that connects the kingdoms of Caldria, the Singing Isles, and the trading ports of Sundral. Caldrian galleons sail its lanes year-round; merchants, envoys, and adventurers cross its waters in vessels of every size. The sea does not care who claims its routes. It has swallowed empires and will swallow more.

The city of Lumendal sits at the confluence of the Azure Sea and Caldria's coastline β€” one of the kingdom's most vital trade hubs, a city built on salt, coin, and the promise that whatever you need can be found here if you know where to look.